Interactive Games Structures
Provided by
Swinburne University of Technology
Run since 2008
Website: courses.swinburne.edu.au
This unit of study introduces students to concepts of game-play in both non-electronic and electronic formats. Students will look at the mechanics of writing, storyboarding and developing a work of interactive fiction. Topics will include:
* History of games
* Issues of gameplay
* Game criticism
* Narrative in games
* Experiences and experience-centred game-play models
* Social issues of interactivity and game-play
* Game culture
* Genre studies
Reading Materials:
DeMaria, Rusel & Wilson, High Score! The Illustrated History of Electronic Games, McGraw Hill/Osborne, California, 2004.
Manovich, L, The Language of New Media, The MIT Press, Massachusetts, 1999.